Events

Non-Prize Events:
Events hosted for the community in general are often planned with a date posted on the forum. One example is Clockwars Reunion Day 2011, where players of old, came back for a day of celebration.

Another concept is: Card_Hunt

Ingame Events:
These are a list of all events that have been hosted by Clockwars Staff:

Hide and Seek

A GM hides and gives clues for players to find him/her. At the end, sometimes a clue revealing the location is easily given.

Hide and Seek 1.2

A GM hides, he opens a shop and gives clues to his/her location. Inside the shop is a quest item. Players must retrieve 'x' amount of the item and bring it to the GM.

(Should another GM be helping with this event, the shop may contain an item revealing the second GM's location, who also has a shop which contains the item that they require farming)



Questions and Answers

The GM picks a location for players to gather, once ready the GM begins to ask questions, the first to answer it gains one point.

The first to 'x' amount of points, wins.

Strikey recreated QnA in other ways including:

Buzz QnA - Requiring to say BUZZ, then an answer. Also with the probability of having incorrect answers. Step QnA - A QnA taken in the Clockworks cage having to step once, every correct answer, but stepping back when wrong.

Scavenger Hunt

The GM gathers the players at a specific location and explains which item(s) need to be collected.

The winner is whoever brings the correct amount of item(s) back to the GM first.

Invasion



Usually involves the GM spawning multiple amounts of monsters or a Clockworks.

Danger Zone

This is a random chance game. You win and lose based on which zone you are in.

There are 3 zones, once you pick a zone, the GM, who is invisible, reveals him/herself inside one of the zones.

Those in the zone with the GM lose and must stand in jail or leave the playing area.

Race/Naked Race

Running from point A to point B with no buffs or teleports. Usually you participate 'naked' to reduce the chance of anyone cheating with speed buffs. Another GM or a trustworthy player not participating, will be at the other end of the track checking on the lead.

Costume Competition

Player are given a short while to prepare costumes. All the players gather and the GM picks categories (Such as Funny, Ugly and the best) for the players to dress up in. The GM decides the winner. Usually CS sets == are disallowed.

Original Post created by [Head GM] Moon.